Emerging EdTech
Tuesday, May 25, 2010
Addressing The Digital Divide
Modern societies are centered around our social lives. Language and culture, as we already know, are living things, human constructs that change shape constantly according to the social environment. In this arrangement literacy plays a major role. Being literate is equaled to being academically successful. But what is being literate? Evidently it transcends today the definition of knowing how to read and write. Today being literate is being able to use digital tools to construct and deconstruct meaning, to be able to make original and unique contributions to society, and to adapt to ever changing environments where communication reigns. To do so, of course, one must have access to the tools that facilitate it and, most importantly, have access to the educational support that enables our mind to construct around these tools. Do we all enjoy access equally?
Studies of online usage show that minorities are connecting to the net using mobile devices instead of computers. This has a huge impact on what they use the net for. The productivity of a mobile device is null, used mostly for viewing than for writing or transforming content. Computers have software that is used to create. This points to a growing divide. While this happens we know that mobile devices are banned in most schools so the usage is obviously not academic but rather social.
In schools the same trend seems to exist. Urban schools face budget constraints that make getting innovative technologies hard to get. Even the schools who get funds from external sources and invest in innovation are faced with technologies that teachers have not been trained to use. I have seen too many interactive whiteboards sitting in classrooms, never used. A five thousand dollar investment put to waste. Other classrooms use them as a projection screen, a very expensive one. This makes educational technology seem like a way to make companies rich, not a way to close the achievement gap.
Innovation happens regardless of all these factors. It happens because it needs to happen, not because a group wants it to be. As an educational technology specialist I assist learning organizations in decision making. Using budget allocations wisely is important for closing the gaps and divides that threaten our sustainability as a society. My recommendation is to always make informed decisions. Look at research and identify promising strategies and tools that have worked in similar conditions. Discard proven failures, why would they work here and now if consistently they haven't? Avoid pricey tags, education should not be for sale and is non profit in monetary terms. The only profit obtained from learning is the ability to make a contribution to the body of knowledge that will improve the living conditions of all. In the end, it is sometimes better to invest in what works for a specific community of learners than to invest in what promises to work without solid evidence.
Saturday, May 15, 2010
Through the looking glass: Video Streaming vs DVD's
Friday, April 30, 2010
The Disruptive Power of Second Life
SL disrupted online meetings. Why would you sit and talk to strangers in a plain environment when you could build a space and socialize virtually in a multimedia rich environment that is multi sensory? Its potential is so big that several learning communities have been creating spaces and building facilities to hold educational meetings. Even medicine programs have been exploring with their interns practicing virtually. Learning in such an environment taps into the power of online environments and enriches the body of knowledge. It is when diverse opinions and ideas are shared and considered that human contributions become significant.
Second Life will be around for many years. Being open source and free empowers many users to join and explore. Having so many users necessarily means having a high percentage of developers finding how to improve the experience. The added economical opportunities makes for another motivating factor, where competition to be the next big product or service in SL drives the creativity of many. Other advancements such as holographic projection will take the experience to the next level, enabling resident to fell physically inside the environment, closer the the life presented or constructed. It should be expected that other environments might try to compete, and some may be effective. Still SL is established as the premier site currently and we are only starting to see that there are many possibilities with it beyond entertainment. Just to think that we can have virtual classrooms where students at all levels can meet and obtain content, guidance and expert advice is very promising...
Module 4 Responses:
Response 1 - Leasa - http://lcodner.blogspot.com
Response 2 - Henry - http://7108-1.blogspot.com
Saturday, April 17, 2010
Virtual Social Gathering
The virtual world of Second Life offers users places to meet, explore, share, learn and socialize. Where a few years ago everyone would have to meet physically to attend a workshop they can now have an equivalent experience, with equivalent content and educational value in a virtual space. The same way, there are places to meet and socialize, make new friends, hold conversations and satisfy that need to be around others.
While this initially may seem like a trend I believe that a new generation growing up to having virtual socialization will increasingly use virtual spaces for many aspects of their everyday life. Distance education is rapidly becoming part of every College and University's offerings. Soon every graduate will have had, at some point in their education, taken an online course. At the same time soon every adult in our society will have participated in a videoconferencing session, a video phone call, a Skype call, or any other experience where communication has taken place remotely. The use of virtual environments for these purposes will keep growing for it satisfies a human need and offers users a satisfying experience.
Rhymes of History (Thornburg, n.d.) speaks to the human being, the social creation that we are, pointing how as a group we experience and learn. Finding new ways to keep improving what makes us how we are will always be welcomed and accepted provided it makes being so easier. Virtual socialization enables communicating with many from anywhere in a simple way. Barriers of language and culture are minimized. Barriers of skill and access are established. New experiences affect our development and transform our future. New tools, new schemas, new results...
Friday, April 2, 2010
How Smart Can My Phone Be?
A Smartphone, in simple terms, is a hand held device that allows communication in many ways. Today we find models that are capable of performing computing tasks at decent speeds. The Windows Mobile platform enables devices such as the HTC Touch Pro to create and share Office Documents, Spreadsheets or Presentations while simultaneously browsing the web, copying content to include in said creations, plus streaming tunes from online services to stay current with the Billboard hits. Multitasking phones make us feel connected while working which is essential for productivity in today's world. It is with these tool that I can be taking notes in a meeting while tweeting and finding resources that enhance my contributions to the discussions online and in the meeting itself. More than once have I found answers to questions that arise in such meetings and made it possible to find solutions that improve productivity and efficiency.
With this in mind we can say the following about Smartphones in the form of a Tetrad:
Smartphones enhance communication by making it possible wherever we are -as long as there are 'bars of course :) I can even stream live using Qik!
Smartphones make ordinary phones obsolete, enhancing their capabilities beyond mere voice communications. With them we can text, IM, stream, create, share, use WAVE or BUZZ, and even add Apps that enable us to do what we do in our home computer.
Smartphones make us think of how in the past we had a collection of devices that could do some of the things they do now, e.g. pagers, PDAs, feature phones, land line phones, cameras, MP3 players, portable TVs, laptops and many more.
Smartphones will bring upon a revolution in how we conduct our lives by bringing mobility to our daily tasks. For students, the classroom will be with them wherever; doctors can stream to the emergency site and assist live; the customer may purchase at any time; in all, anything will be possible regardless of how far, how early, how late or how difficult.
Of course, factors must be favorable -customers still need money, students must be registered, doctors need to be in an area of service- but with all this in place Smartphones will be here for a long time. The market is growing and the platforms are expanding with new presence from known competitors such as IBM, Apple and Google aiming for control. With more than 16 years of existence the Smartphone is proving to be the way humans are choosing to conduct an important part of their daily existence which is communication.
References:
Goggin, G. (2006). Cell phone culture: Mobile technology in everyday life. New York: Routledge.
McLuhan, M., & McLuhan, E. (1988). Laws of media: The new science. Toronto: University of Toronto Press.
Schneidawind, J: "Big Blue unveiling", USA Today, November 23, 1992
Thornburg, D. D. (2008b). Emerging technologies and McLuhan's Laws of Media. Lake Barrington, IL: Thornburg Center for Space Exploration.
Saturday, March 20, 2010
Emerging Technologies: The Case of Educational Streaming of Videos
Innovations come at a price, as already pointed out. As Dr. Solloway (n.d.) says, "if you're not failing enough, you're not taking enough risks.” With this said it would be safe then to point to a failed innovation as a standpoint for future investments. Right now in education institutions are facing budget cuts from the money that the government traditionally invested while at the same time that same government offers opportunities for funding that are innovative, such as the 'Race To the Top' grants. These grants give school districts the opportunity to receive large amounts of funds if they are committed to innovate the educational approaches of their learning organizations. This presents an opportunity to bring about change as we might find institutions that are already taking innovative steps taking them further with more funding. While it can be argued that this also leaves behind other districts, it is urgent and evident to modernize education and find new models that promote academic achievement for the new generation of learners, who seemingly are not benefiting from traditional approaches to education.
I work in the Office of Educational Technology that services the Bronx borough of New York City, the largest educational district in the United States. There are 1.1 million students in NYC and almost a quarter of a million of them in the Bronx. With these numbers the challenges to seeing how they benefit best from education are enormous, so the Department of Education has their hands full trying to find innovations that work. A few years back, around 2001, a new technology was incorporated to include different learning styles in about 1,000 schools. The technology consisted of installing a streaming service in the school server that would have the capability to stream video into every classroom. The technology was simple to operate and robust enough to sustain school demands. Professional development was offered to 'School Technology Liaisons' in every building, the necessary equipment was distributed which consisted of video players (VHS & Video Discs), cables and a video library to initiate the streaming. Schools would finally have a way to deliver content in an innovative way without this representing an obstacle for teachers as they would simply need to turn on a monitor and watch.
Today this technology is not operational in any school of the many that I have visited. Many reasons made it very difficult to adopt it. First, schools did not have a person they could dedicate for the task of designing, planning and delivering the video content to be streamed because every classroom is different and time for common planning is mostly non-existent. Second, it was never a priority to address different modalities of learning, and where it was they would take more simplistic measures. Third, the idea of streaming to several classrooms was never appealing to teachers as not all agree that visuals are as effective as other modes of deliverance. Fourth, the growth of video streaming services on the internet gave innovative educators the option to choose videos that served their purposes to meet their student's needs so without the support of leaders in the building other educators were never even aware of the technology.
Video streaming is one of the most widely used and fastest growing services on the internet. Millions watch videos on youtube everyday. Others watch TV exclusively on the net. In some instances there have been more viewers online than on standard TV broadcasts. There are even specialized ones that serve specific populations. Services such as Discovery Education StreamingTeacherTube and SchoolTube are free but do not include sophisticated content to the extent that Discovery does give educators access to thousands of videos from experts in virtually every field but is not free. Other services such as
These services are all available to the mainstream public but schools have not adopted them widely yet. The idea of delivering content through visuals benefits many but it seems at first sight that educators are not yet ready to adopt it as a genuine component in the classroom. One of the problems encountered is that most of these free tools have been blocked in schools by the filtering system, which to a given point is understandable. Not all content is appropriate and without guidance learners might not benefit as they should from them. Another challenge is that using videos for instructional purposes requires knowledge about planning and designing instructional activities that promote their use and include the right approaches. Researchers such as Roxana Moreno and Richard Mayer have made great contributions to this area and will help shape how multimedia instruction will be designed in the near future.
Streaming video is mainstream already, yet educational video streaming is still emerging. Differentiating between emerging and mainstream is not this simple of course. The distinctions make no difference in the technology itself, but they have an impact in its future. What happens with a given technology in the future has much to do with future innovators, and those are sitting in our classrooms. The more they are exposed to these technology the more they will get used to it for a given purpose. If schools continue to negate access to video content in the classroom then students will only associate something they use everyday with non-academic activities only. If schools start incorporating more video content in their curriculum students will associate the use of visuals with academics and in the future we might have some innovators bring about changes that will benefit more learners.
References:
Rogers, E. M. (2003). Diffusion of innovations (5th ed.). New York: Free Press.
Thornburg, D. D. (2009b). When is a technology emergent? Lake Barrington, IL: Thornburg Center for Space Exploration.
Thornburg, D. D. (2009a). Current trends in educational technology. Lake Barrington, IL: Thornburg Center for Space Exploration.
Soloway, E. (n.d.). Emerging vs. emerged technologies. [Audio podcast]. Retrieved from: http://sylvan.live.ecollege.com/ec/crs/default.learn?CourseID=4008117&Survey=1&47=5590091&ClientNodeID=984645&coursenav=1&bhcp=1&BrswrOK=1&PrevRef=http://sylvan.live.ecollege.com/ec/crs/default.learn%3FCourseID%3D4008117%26Survey%3D1%2647%3D5590091%26ClientNodeID%3D984645%26coursenav%3D1&submit1=Continue
Thornburg, D. D. (n.d.). What is emerging technology? [Vodcast]. Retrieved from: http://sylvan.live.ecollege.com/ec/crs/default.learn?CourseID=4008117&Survey=1&47=5590091&ClientNodeID=984645&coursenav=1&bhcp=1&BrswrOK=1&PrevRef=http://sylvan.live.ecollege.com/ec/crs/default.learn%3FCourseID%3D4008117%26Survey%3D1%2647%3D5590091%26ClientNodeID%3D984645%26coursenav%3D1&submit1=Continue